Karnaks eye
The party has discovered Karnaks eye and some yet undiscoverable secrets within the temple

The party has circumvented the gauntlet and has now found Karnaks eye (a staff head that allows anyone using it to do radiant damage with their attacks)

The door on the western side of the main chamber remains untouched while the rest of the first floor is now dealt with, aside from the swarming ants.

Entering Karnak
The party enters karnak and finds a very strange temple indeed

The party has made it half way through the gauntlet to section 6a. Though they have viewed room 7 and need to make the check to perceive the sigils on the glass.

Session 2
Approaching Karnak

After acquiring food for a bargain from the Duraunti zombie masters the party buys a wagon and hauls the food back to Gnarlton. The starving people of Gnarlton are overjoyed by the influx of food and heartily thank the party. After a celebration the party sets out for Karnak. There were thankfully no strikes by stirges that night to spoil the festivities. Around the temple the party ran into giant ants, which seem to have infested the temple.


We began in a small village Gnarlton. The twins characters are from the nearby area. Flowerwinds village has recently been ravaged by orcs her people driven to the wind. After wandering in the wilderness she wound up in Benns village Gnarlton. The village is under assault by gruesome stirges captured and zombified by the twisted wizards of Duraunt. Duranti influence has spread into this far flung land.

The adventurers were united when a group of refugees from a nearby village arrived. Combining the heroic elements of these two villages the group sets out for the refugees home.

Upon arrival at the home of the new PC’s home town of Craggyoak a most disturbing scene is unfolded. No bodies, but blood and feces everywhere. Night is falling on the village and as the group leaves they are attacked by necrotic forces. Fleeing they arrive back in Gnarlton.

After regrouping the party decides to head through Craggyoak to the nearby town of Brandyine. On their second visit to Craggyoak the group did a superb job reinforcing a warehouse against the darkness and now have a safe place to stay.

Terribly, Brandyine can’t be called safe by the characters. The town is overrun with zombies and skeletons doing the work that men should. Building homes, tilling fields, making dinner; to the characters it is a most ghastly sight. At noon in town square a man dressed in dark robes and with no hair addresses town and the prayer to Arrathis commences.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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